StarCraft enhanced on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry in between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties https://felixn1d72.blogzag.com/74144507/details-fiction-and-starcraft